/*! * on-finished * Copyright(c) 2013 Jonathan Ong * Copyright(c) 2014 Douglas Christopher Wilson * MIT Licensed */ 'use strict' /** * Module exports. * @public */ module.exports = onFinished module.exports.isFinished = isFinished /** * Module dependencies. * @private */ var first = require('ee-first') /** * Variables. * @private */ /* istanbul ignore next */ var defer = typeof setImmediate === 'function' ? setImmediate : function(fn){ process.nextTick(fn.bind.apply(fn, arguments)) } /** * Invoke callback when the response has finished, useful for * cleaning up resources afterwards. * * @param {object} msg * @param {function} listener * @return {object} * @public */ function onFinished(msg, listener) { if (isFinished(msg) !== false) { defer(listener, null, msg) return msg } // attach the listener to the message attachListener(msg, listener) return msg } /** * Determine if message is already finished. * * @param {object} msg * @return {boolean} * @public */ function isFinished(msg) { var socket = msg.socket if (typeof msg.finished === 'boolean') { // OutgoingMessage return Boolean(msg.finished || (socket && !socket.writable)) } if (typeof msg.complete === 'boolean') { // IncomingMessage return Boolean(msg.upgrade || !socket || !socket.readable || (msg.complete && !msg.readable)) } // don't know return undefined } /** * Attach a finished listener to the message. * * @param {object} msg * @param {function} callback * @private */ function attachFinishedListener(msg, callback) { var eeMsg var eeSocket var finished = false function onFinish(error) { eeMsg.cancel() eeSocket.cancel() finished = true callback(error) } // finished on first message event eeMsg = eeSocket = first([[msg, 'end', 'finish']], onFinish) function onSocket(socket) { // remove listener msg.removeListener('socket', onSocket) if (finished) return if (eeMsg !== eeSocket) return // finished on first socket event eeSocket = first([[socket, 'error', 'close']], onFinish) } if (msg.socket) { // socket already assigned onSocket(msg.socket) return } // wait for socket to be assigned msg.on('socket', onSocket) if (msg.socket === undefined) { // node.js 0.8 patch patchAssignSocket(msg, onSocket) } } /** * Attach the listener to the message. * * @param {object} msg * @return {function} * @private */ function attachListener(msg, listener) { var attached = msg.__onFinished // create a private single listener with queue if (!attached || !attached.queue) { attached = msg.__onFinished = createListener(msg) attachFinishedListener(msg, attached) } attached.queue.push(listener) } /** * Create listener on message. * * @param {object} msg * @return {function} * @private */ function createListener(msg) { function listener(err) { if (msg.__onFinished === listener) msg.__onFinished = null if (!listener.queue) return var queue = listener.queue listener.queue = null for (var i = 0; i < queue.length; i++) { queue[i](err, msg) } } listener.queue = [] return listener } /** * Patch ServerResponse.prototype.assignSocket for node.js 0.8. * * @param {ServerResponse} res * @param {function} callback * @private */ function patchAssignSocket(res, callback) { var assignSocket = res.assignSocket if (typeof assignSocket !== 'function') return // res.on('socket', callback) is broken in 0.8 res.assignSocket = function _assignSocket(socket) { assignSocket.call(this, socket) callback(socket) } }